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Thread: The indie game thread

  1. #301

    Re: The indie game thread

    Quote Originally Posted by Regularjoe View Post
    Quote Originally Posted by Wesley Foxx View Post
    Oh god, fuck you minecraft, I'm just playing the old alpha because like hell I'm paying $15 let alone 15 euros for you. As revenge, it is suddenly 3 AM and I can't find my way back to the tiny prison cell with the treeline fence on the coast. But because I built a giant brick tower lighthouse thing to show where I emerged from the series of cases, I found my way back to the pier. ALL FOR NOTHING BECAUSE I DONT HAVE AN ACCOUNT AND CANT SAVE AND I WENT IN KNOWING THIS.

    Then I built a little house overlooking a bay ripe with exposed mushroom cave store-rooms in a natural overhang. There is gold and oil everywhere, its two stories, I have a patio and a bedroom and a kitchen and a hall of trophies and a skylight and an indoor garden. I kind of wish there WERE creepers in this version, I want to see it explode in a satisfying, helpless way before I abandon it to the ether OH WELL.
    The horrible, horrible part about this is that Minecraft went into beta. It now costs 20$, and if you bought it in alpha you get free upgrades forever. Not so if you buy beta.
    When you buy minecraft you are buying all future updates. It's not officially in the agreement, but that's how it works.

  2. #302
    Hotel Detective nixshadow's Avatar
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    Re: The indie game thread

    Quote Originally Posted by scintillatingMoniker View Post
    When you buy minecraft you are buying all future updates. It's not officially in the agreement, but that's how it works.
    Not technically correct.
    When you buy ALPHA you get ALL updates EVER for FREE emphasis
    but notch has stated anyone who bought the game in beta will get all updates until official release for free.
    He may be willing to give all updates for the beta buyers, but he doesn't have to
    he however, DOES have to give alpha players every update ever for free

    lucky me, I have a beta account :S

  3. #303

    Re: The indie game thread

    That's what I meant. He's going to give you all future updates even though the agreement has changed so that he doesn't have to.

  4. #304
    The Fluffiest Moderator Wesley Foxx's Avatar
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    Re: The indie game thread

    What I did in Captain Forever was make a tiny ship with just three high powered guns on the front and high powered engines everywhere else. Super nimble, too small to hit. Small enough to blast a hole straight through to nuke their core directly.

  5. #305
    sjasogun's Avatar
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    Re: The indie game thread

    Did you know you can post a ship with a hyperlink? When your ship gets destroyed you can cycle through ship configurations with the a and d keys and save it in BBCode or Plain Text. Or just as a Hyperlink, really. The BBCode and Plain Text don't seem to work; the BBCode uses the [tt][/tt] tags but they don't work. It also doesn't show the spaces, but using the [ center ][ /center ] tags doesn't work; it makes the pieces appear directly next to the other pieces instead of keeping the spaces.

    The only way I know is to just post a hyperlink, sadly
    Last edited by sjasogun; 03-30-2011 at 02:08 PM.

  6. #306
    Isaac illisid's Avatar
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    Re: The indie game thread

    yeah I knew that. I feel like its easier to just post a picture

  7. #307
    sjasogun's Avatar
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    Re: The indie game thread

    Or you could post a picture with a Hyperlink

  8. #308

  9. #309
    ಠ_ರೃ Quite. Warriorccc0's Avatar
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    Re: The indie game thread

    I saw that before, it looks pretty awesome, I haven't even played like any mech games.

  10. #310
    Dealer of time. Pokolo's Avatar
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    Re: The indie game thread

    Quote Originally Posted by illisid View Post
    Paradise fort
    Wow do you still have this on your computer or did you erase it?
    Meta pedaaaaa!
    Your pesterchum is absoluteTranquility and you tend to staple you're eyes +u+

  11. #311
    Isaac illisid's Avatar
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    Re: The indie game thread

    yeah I do. I actually fired it up a few months ago, it's a pretty solid game. Why?

  12. #312
    Dealer of time. Pokolo's Avatar
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    Re: The indie game thread

    Quote Originally Posted by illisid View Post
    yeah I do. I actually fired it up a few months ago, it's a pretty solid game. Why?
    The download link wasn't uh working, and I was wondering if you could uh copy it and uh upload the copy onto like mediafire or something, that would uh be nice.
    Meta pedaaaaa!
    Your pesterchum is absoluteTranquility and you tend to staple you're eyes +u+

  13. #313
    sjasogun's Avatar
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    Re: The indie game thread

    Quote Originally Posted by Wesley Foxx View Post
    What I did in Captain Forever was make a tiny ship with just three high powered guns on the front and high powered engines everywhere else. Super nimble, too small to hit. Small enough to blast a hole straight through to nuke their core directly.
    You mean something like THIS?

    It's the best design to finish the game as quickly as possible, but it's hard to take on Peacekeepers with it.

  14. #314
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    Re: The indie game thread

    Captain forever is so fantastic in so many ways. Once you realize what's going on, the emotional appeal to it is incredible.

    Also it's the best when you can restore the heart

  15. #315

    Re: The indie game thread

    A neat, stealth based co-op game called Monaco goes on pre-order soon for most people.

  16. #316
    Isaac illisid's Avatar
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    Re: The indie game thread

    I'm not entirely comfortable with rehosting someone else's game. If you have an account on TIGforums, you can send him a PM, if not I'll do that. If he doesn't respond in like a week, then I'll upload it for you.

    Quote Originally Posted by Dentrala View Post
    Captain forever is so fantastic in so many ways. Once you realize what's going on, the emotional appeal to it is incredible.

    Also it's the best when you can restore the heart
    wait restore the heart?

  17. #317
    The Fluffiest Moderator Wesley Foxx's Avatar
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    Re: The indie game thread

    Actually, my ideal design was slightly larger than that. I wanted to at least have SOME structure protecting all sides of the ship's heart. Plus it gave me more engine surface.

    I think I also had a three-way beam as my primary gun. It was made from disassembling one of the ridiculous rainbow-glowing supercruisers someone had posted.

    Edit: I gave in to the hype and got Minecraft proper. I am dicking around in single player. I now have an island fortress to get me through my second night after I almost got arrow'd to death in it the first. Its basically a deep sided slab of sand with dirt floor and mostly-wood walls. I ran out of time so part of the second level and all of the third level is white wood, soil and sand. At some point I may attempt to build a floating castle on the chunk of dirt I excavated out underneath of. Cube physics, lol.

    Though I was surprised to accidentally be generating a current in the water as I dug up some sand from the beach. Good to know for future reference.

  18. #318
    Page of Time Scheherazade's Avatar
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    Re: The indie game thread

    Quote Originally Posted by sjasogun View Post
    Quote Originally Posted by Wesley Foxx View Post
    What I did in Captain Forever was make a tiny ship with just three high powered guns on the front and high powered engines everywhere else. Super nimble, too small to hit. Small enough to blast a hole straight through to nuke their core directly.
    You mean something like THIS?

    It's the best design to finish the game as quickly as possible, but it's hard to take on Peacekeepers with it.
    How about this one?
    (this is pretty much the best ship that can be made, period. Making all the lasers prismatic would help, and if you extend the girders towards the back, like a [ , that makes it more steady (and able to take more weapons))

    For getting to the end, I recommend never adding more than three lasers and one booster until you have a bunch of Peacekeeper stuff lying around; makes changes quick, so you don't get caught with half a ship, and you can dance circles around larger ships and let them kill each other.
    Last edited by Scheherazade; 04-02-2011 at 11:58 AM.
    [signature under construction]

  19. #319

    Re: The indie game thread

    Dejobaan Games recently released KICK IT, one of those music powered games. It's not quite finished, but still fun to play. Included is a video of me not doing so well on a song you may know.



    Also, Arisen Anew.

    Last edited by Lucas Hydekar; 04-03-2011 at 01:53 PM.

  20. #320
    ° u ° Softspoken's Avatar
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    Re: The indie game thread

    Your pelvis has been snapped in twain!

    I'm not sure if I would prefer that to AaaaaAAaaaAAAaaAAAAaAAAAA or not, to be honest. I really enjoyed that all of the levels in Reckless Disregard for Gravity had some sort of specifically designed gimmick, and you just don't get that in music-generated games.

    EDIT: Watched the second video: did you set it specifically to a different mode, or does it choose by itself based on the song? Because multiple game types like that definitely increase the appeal.
    Last edited by Softspoken; 04-03-2011 at 05:35 PM.
    No.

  21. #321

    Re: The indie game thread

    There's three 'settings' on which you can play. They roughly translate to easy, hard, and one in which you have three variables to play with. Arisen Anew is easy, Blind Prophet is hard, and I'm currently uploading a third setting one.

    I know what you mean about about the gimmicks though, and you're right. You can't get the same tricks in procedurally generated level.

    EDIT: And by uploading now, I mean it'll be done in an hour.

    Last edited by Lucas Hydekar; 04-03-2011 at 06:51 PM.

  22. #322
    Mr. Green Genes Stij's Avatar
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    Re: The indie game thread

    I remember hearing that that game would try to search for song lyrics and add objects to the level based off of the lyrics. Is that true? Because if so, that's extremely awesome.

  23. #323

    Re: The indie game thread

    Unfortunately, no. That would be awesome though. Both when it worked and when it didn't.

  24. #324
    The Fluffiest Moderator Wesley Foxx's Avatar
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    Re: The indie game thread

    Minecraft minecraft minecraft minecraft.

    I launched a second single player map and it spawned most everything as giant cliffs. So I started sinking straight shafts.

  25. #325

    Re: The indie game thread

    So it turns out sanctum has the same voice synth as Moonbase Alpha

    Aieou.
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