Finally got past Galactic Inferno in Hydorah! Tip: The best combination of weapons I found was laser, twin bombs, and turriwall. Laser is hard to get used to but it's essential for killing those turrets, and turriwall is necessary for getting past the giant storm of missiles near the end. I think you might be able to just dodge past them, but it'd be nigh impossible unless you had crazy bullet-hell-level reflexes.
Also, woah, there's a vocal track in this game. Pretty unusual for a shump. I like the whole soundtrack, actually. The creator also made a huge guide for the music making program PXTone that some of you (read: Superfrequency) might be interested in.
I actually have my save right before the red level (rubina? I forget) so I have to beat that each time. And yeah, my brother found that guide not too long ago, and gave it a look. He used mad tracker instead of pxtone but it was still cool. Speaking of, this is something he made for his game after seeing it. Check it out.
Yeah that's how to do it. Go the top two, save, then do the bottom two (if you can manage beating... whatever that water level's name is :P )
you get 2 extra saves? thought is was only one. But the crystal level is super easy anyway so.
Also, my brother doesn't care for webcomics or forums. So I just kind of pimp his stuff when he releases it, or when it's relevant. For some reason though he's taken a liking to the GMC, and actively works to improve the community there. or kind of actively. He's one of the only somewhat active pixelartists there. He's offered sprites for thesetwo threads, and here's his pixeljoint, if you want to check that out.
Oh yeah, that is for a cave-ish area. It's for the gemsteel mine. Screenie.
I was really skeptical about Super Crate Box for a while. A few blogs I read mentioned it, it kept getting high praise, but nothing about the premise or the trailer seemed all that exciting to me. Two days ago someone convinced me to at least give it a try, and I'm really glad I did. It's incredibly fun! For a smallish game it has been tweaked and balanced to perfection, and each of the 13 weapons feel so right for the scale of the controls that I'm dying to see them in a larger game, perhaps even something multiplayer.
The fast pace and hectic nature is surprisingly satisfying and comprehensible: the enemies are all mostly predictable, and all chaos is introduced by the player. The faster you collect crates (the only way to score) the faster your weapon changes, and so you're always striving to take advantage if you've got the right weapon for the current situation. Pick off enemies on your way to the next crate (because you never know what you're gonna get next) but don't get distracted running around hunting enemies or you'll never reach the score you're shooting for.
When you get on a roll, running straight from crate to crate and keeping down the number of enemies at the same time, you feel like some sort of superhuman action hero, and it is good.
When I started, reaching the early goals of "10 crates to unlock another map" was incredibly difficult. Now, I'm having a blast slowly improving to eventually discover what SFMT mode is (unlocked with 40 crates on Normal mode).
If you like platformers and/or run-and-guns, absolutely give this a shot, even if it doesn't seem especially appealing from the outside.
I would like to bump this thread to talk about Super Crate Box in case somebody still hasn't tried it.
It's just the perfect game. Not only because how fast and exciting it is or because how well the "changing weapons=score" thing works. The thing I love about it is the learning curve. I don't know how it was for you, but when I played it for the first time, it took me like five tries to only get through the tutorial, and my average score on normal was like 6 on the normal mode.
Now I downloaded it again from another computer, and got more than 180 crates on my first try and then 43 on SFMT. And the best part is that between my first time and now there has never been a moment when I actually noticed my improvement. With this game you just keep getting better steadily only by playing, without putting much thought into it.
Another thing I really enjoy about the game is how good it is for playing with a bunch of friends and just passing the computer every two or three deaths.
Another game I've been liking lately is Spewer by Edmund McMillen (of Gish and Super Meat Boy fame). Really clever little puzzle game. The physics can be unpredictable at times, which can lead to some frustration, but overall it's fun.
Unfortunately the makers of Fez have discovered a few times that announcing your innovative (maybe it had been done before though, I don't know) game concept and then taking three years to make it means other people will steal you to the punch. This is the latest that I've tried (browser flash game) and it's pretty cool: